Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown! https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
http://www.famitsu.com/game/news/1215298_1124.html Please let Speed and Racer X be playable characters!! Game looks great and 2008 is killin me with it's fighting game goodness.
Back on the old boards ,someone posted an excellent pic of cube face extrusion to make great low poly hands. Because well, I suck at making hands again :X
On this day, X years ago, Mark Dygert was brought into this world with the sole purpose of droppin' knowledge and writing Polycount's most entertaining posts. Happy birthday man :)