torso is too thick and pudgy. turn on sof selection and push the lower back in a fair bit. if you do that it'll fix it like 200% oh. no soft selection in maya. well, push the lower back in somehow.
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
Can you even select UV loops in Maya? It's a bit of a gripe, as mesh edge selection obviously doesn't repect that edges are split on the UV. I'm a bit of a noob to maya but I've only got UV verts and shells :(
Just wanted to revive this and ask how do you guys avoid such sensitivity of moving the cursor after clicking? One little move and I suddenly create a selection box in Max. Super annoying when selecting verts.
Don't know if there's some mirror function, might exist some script for it, but at least there's duplicate values (select two objects, select attributes in channelbox, right click and choose duplicate values) to copy attributes between two objects.
Unfortunately it's hard coded to 3 digits. You could write a script to rename your objects. Select the objects in the order you want them numbered, then run:for obj in selection do( obj.name = uniquename "Axe_" numDigits:2)
:D . Oh check for autofit option in bevel when you do that ! You can select multiple segments when u bevel so if you want to keep that middle loop select 2 segments in options and autofit on.
Jiggle 1.01 released Changes for 1.01: -Added soft selection support -Fixed a crash when applying Turbosmooth under Jiggle [ame=" https://www.youtube.com/watch?v=AaUfuGiQmi4"]Jiggle 1.01 - Soft Selection - YouTube[/ame]
I accidentally figured out a way to do this today. It's not perfect, but if you start with a square face, select poke face, select add subdivisions, and then triangulate you get a circle. I'll try to post a video or screenshots later.
I don't know of any built in way, but you can use this script: macroScript CloneKeepNamecategory:"monsterBlues"toolTip:"Clone Keep Name"buttonText:"Clone"( newNodes = for obj in selection collect (copy obj name:obj.name) select newNodes)