Hi guys. I made a macro that automates the creation of clown maps inside Zbrush. The macro assigns polygroups to all your subtools and converts the polygroups to polypaint. I thought this might help others when baking their ID maps. Later, Alex
Hello. I have an issue : whenever i import a ID map,the "Link" button showed on every tutorial does not appear. Why does it happen? Note : I am using Photoshop CS6,and i am importing a mesh with a single object,which material i set up using the swatches on Blender ( i deleted the swatches from the scene afterwards).
Hi, I have been confused trying to bake from a high poly model to a low poly by matching material ids to avoid intersecting. I know that if you have a single mesh in the high poly model and that same mesh is separate pieces in the low poly, you have to match that up by assigning them the same color. For example, if you…
Hi Everyone, So I'm having a issue baking both normal and color id map using substance. For my normal map, I'm not getting the best results for my handle that i'm hoping for or it's not catching some of the details... For my Color ID I had applied separate materials to my low poly models and then adjusted the settings for…
I use Maya LT 2016 and Quixel 2.0. Once I have applied different coloured materials to my object, how do I bake these colours to a map (as mentioned in the Quixel Manual)? My usual workflow is: * use Hypershade to manually Select Objects With Material * manually change their vertex colour with the Paint Vertex Color Tool *…
Hi! I am studying about 3d model, when i follow the tutorial from Quixel about id color (using their script and bake id color via turtle) But when i start render it .... and this I did the same way with a cube (in case my obj had its own problem) but the same result
http://silverspaceship.com/src/svt/ I thought this was a really cool read, do you guys think this technique will become the norm in the industry before too long?
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…