The scene is looking great man, I agree that the new lights look much better. To push them even further it might be worth it to take the layer that you made the blue dots on in your texture and use it as a height map in crazy bump so you can get little normal mapped recesses around the lights. And other than that I think…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…
Reviving an old thread for some new exercise love. Would love to hear some feedback - the fight scene is still in blocking, will hopefully be all splined out by tomorrow morning, and the run is pretty close to finished (imo), but there is always room for improvement, so throw the suggestions out there! Blocked out fight:…
Not game/engine related, but I've never run into this before and I can't figure out for the life of me why this is happening. Rendering a scene with no daylight system, just two Area Omni's near the ceiling where the light fixtures are emitting GI. If I place a spot light in the scene and add a volume light, it renders…
It never makes sense to limit your market, there's a lot of cool uses for the kinect that would be optional and not take anything away from the game. Here's a few features I could see added to normal games, taking advantage of the kinect. - Have the option to use the Kentic for games that have character creation. Do a full…
Having used Unity extensively for baked lighting for standalone VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps. (Bake times 45mins - 1 hour) All lights are set to Static.…
howdy all Well after my contribution to the "release the heads" thread I decided to take the advise of you guys and try and get my lighting and a solide color pallete for faces. So i did a face study on my own ugly mush,which can be seen below.as you can see strong light comes in from the right of the image. I thought this…
Hello sorry for the stupid question , I am a newbie on render things but I was wondering when I model a light source in a scene , like a lamp etc and I want different of those have different colors, should I give the materials all the same and apply a second polygonal model in front to alter the light with a glass material…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…