I'm learning realistic offline rendering using mental ray in 3ds Max and really confused. The material creation/testing process is SO slow. I like seeing my work in progress in real time (like in UE4), but in 3ds max its like totally guess work. Its difficult to create something like old glass details or detailed fruits…
I don't know how to do this in Max, but if you are on Maya, you can bake all you maps to arbitrary meshes, eliminating the need to redo a lot of texture work. Saved me a TON of time. On the character I am currently working on, I redid the UVs 4 times while painting textures the whole time. In fact I had the textures about…
Good afternoon, My name is Charlie and I am (currently) a solo indie dev. I am looking for create a playable alpha for my game in order to pitch for investment/kickstarter. The project is built in unity and is at the stage where a playable alpha that can be playtested by third parties is the next step. However this is my…
Ive been doing this shit (3d gameart) for about 15 years now and lately there is a thing that bothers me. Making UVS is slow as fuck. Im primarily a hard surface artist working for videogames and it bothers me that I may spend a whole day making UVS for an asset, say, a machinegun. I use 3ds max basically for UVS with…
I am learning Maya more but it's sorta hard to just start creating off the bat. With 3ds Max i am able to find the objects I want to lay down and start creating objects. I know Maya is used in college more than Max but do you have any advice for a starting modeler?
i recently switched to 3ds max 2016 (sp2) and now I can't rotate using alt-mmb. The viewport freezes after a second or two and stays like that until I release the mouse button. I've searched here and on google and all the answers (going back to max 2012) are basically "happens sometimes, you're screwed". I've tried…
I'm working on a character for the Hexen TC for Doom3 engine. This character has a complicated bone rig set up to control some bat-like wings. Manually posing the bones for each needed sequence would be a nightmare. I found some plug-ins for older versions of MAX called "anipose" and "CopyKey". But they don't seem to be…
So, I'm working on this custom rig for a class (animation for games) and I'm creating my rig using bones as per the tutorial 3ds max has. My problem lies with the double rotation of the bones bellow the elbow that end at the wrist. So that the wrist polygons don't twist, you are supposed to use 3 small bones that are…
If you also know max, use these (the second one, i made :) ) : http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ http://vimeo.com/11052708