actually i would break the whole effect down into parts. first muzzleflash just an effect which emits when the gun fires - attached to the gun itself. the projectile: the old particle systems were able to do stuff on colition, the new one cant. but you can easily spawn a projectile prefab - which might be better anyway…
Don't get me wrong. I'd love to learn how. I tackled MEL scripting a while back and I'm trying to get better at it every chance I get. The thing I like about having one curve to control a warp effect is, it's easy. Sure you could hand animate a warp effect. Then what if you want to tweak it, select all the curves involved…
I personally wouldn't track time at all when you're doing portfolio stuff. Just try to optimise your workflow. Set up hotkeys for anything you can imagine, that alone will save a massive amount of time. Also make some scripts ( you can use the listener in max if you don't know how to code like me) or look for scripts…
I believe I have the same script blocker that Direwolf has. I didn't mention it at first because if a site is not working, I usually check there to make sure that it's not a script thing, although it is extremely bizarre for a page to just be blank. Normally, most sites load just fine with the exception of an error here or…
- upgrade to XP :) just joking ^^ A year ago I had a animation project with CAT and things went horrible slow,- in the end I ended up writing a script that would let me quickly define a time range and then with a single button make a animation preview and instantly view it. Usually that would take just a few seconds to…
if you look under : view > camera tools > tumble tool. there's some settings in there you can play with ( i can't remember the specifics off the top of my head ) to get the camera to tumble about wherever your cursor is located over a mesh. over a mesh because it doesn't behave as you'd hope when you've made a selection…
Maya = less clutter, less useless legacy stuff. Nice animation and rigging tools. Still playing catch-up as a modeler (badly). Great, easy scripting, even for a non-techy artist. Needs hours of downloading scripts from highend 3d and making your own to make it competative. Max=huge messy interface, great modeling tools.…
I use this very simple script to move the pivot to the lowest center point on the mesh, then move the mesh to 0, 0, 0. I use just before I export props (if I don't have a specific place the pivot needs to be). (--Sets the pivot to the lowest point in a mesh, then center the object to world zeroif $ != undefined then (…
[ QUOTE ] How do i disable the default lighting? [/ QUOTE ] Adding any light into a scene turns off the default lighting. But for a professional presentation you don't really need any fancy GI lighting, take a look at Bobo's site. It's mostly just viewport screen grabs, and I think it looks very professional. But for a…
Hi, I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article: https://blenderartists.org/t/how-do-i-extract-the-matcap-images-from-zmt-files/693612…