Hi everyone, I need help with any external software to create hair and cloth simulation like APEX for UE4, but i need it for Unity3D. I hope that you can undertand me. I work in Maya and Unity3D 2019.2.0f1
Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
Hi guys, so as part of my University work we needed to make a human character. This is my first go at using ZBrush but would like some feedback on what I've done so far. All I know is that I'm struggling with the hair. Once the hair is sorted I'll make a detail pass on it so I will post more as I go along :smile:
Last night I finished basement model is part of ... And tonight finally the door on the first floor to the right of the model , and some details of the model well ... The project is well underway ...
Hm, well it does look pretty cool. I think not knowing the scope or direction of this project makes it hard to make sense of. Is that robo-monster hungry for marine flesh??
Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
a old classmate of my ask me to turn the logo from our classroom into digital art for our high school reunion, so this is what I end It up doing a Borderlands type of texture on the mesh. https://www.artstation.com/artwork/NxRBrP
We are currently looking for someone to model 4 bulidings (some repeats may occur).Requirements:1) Reading and understanding CAD files.2) Experiance with 3dsMax.3) Experiance with Modular modeling, poly modeling and spline modeling.4) UV layouts.5) Architecture 3D modeling portfolio. contact information -…
Hi! My name is Roman. I'm a 3d Artist at freelance. The main responsobility is creating characters. Also I like creating models and texturing static meshes for the environments, along with buildings, vehicles and weapons. I have experience in sculpting, modeling, texturing, rigging and rendering. My e-mail:…