Hello guys, I'm workin on some rare Ardennes December 1944 pattern, here is the references: 1) Source:http://www.thefewgoodmen.com/thefgmforum/threads/pics-tiger-ii-camouflage-patterns.4700/ 2) Source: http://ftr.wot-news.com/2015/02/24/german-camouflage-and-tactical-markings-part-i-by-agarestretiak/ The colors seems to…
So I just found this bit of news. Competition is for beginners or intermediate artists. If you are a pro…. this is not for you. So DON'T EVEN THINK ABOUT IT :) . free3dtutorials’s end of the year modeling contest is here! Together with our partners: 3d.sk and our new partner site premium3dtutorials.com, we would like to…
An outside rigging artist (Always fun to work with someone else's rig) made a rig that had the top level group for the joints with a scale set to 600. Sadly, this went unnoticed. We animated everything as normal, and brought it in to Unity only to notice that putting anything in the joint hierarchy such as collider's meant…
1 of 4 party member character design that I made recently, I'll post regularly for other members here, for better viewing visit my portfolio link https://www.artstation.com/emubi
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
Warning these maybe the noobiest questions ever, Shock in awe! 1st thing is I have a model that is 5 feet 5 inches in max and when I import It into Maya It's huge I need to set Maya and max up so when I export from one It shows up properly in the other. I made Maxes, Display unit scale: Feet w/Fractional Inches 1/1 &…
Hello, I'm Co-Owner of an indie studio and we're set to launch our alpha test in 3 weeks. Our current animator isn't cutting it and we're in need of an experienced first person weapons animator. We are working with UE4 and already have both weapon and arm rigs. All we need from you are nice lookin animations on a tight…
Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…