KDR: The Grav. Gun is to DM as the Crowbar was to Sinpleplayer, you just get it by default. And you get the pistol and SMG aswell. I agree with you on the 'nade issue, they take long to prime.
You can also go to Edit > Restore Default Settings in your Prefrences window. They call that right click menu the 'marking menu'. I couldn't find it in the display settings, though.
This is the normal map in SD. This is the normal map in ue4 no blue channel PS:I just import the sbsar file into ue4 and use default setting, I don`t know Why is it so.[/b] Help me please~ thank you!!
Hey, so i have no idea whats happened to my material editor, it defaults to architectural just like 3dsmax design and i have no idea how it happened. :/ I haven't installed 3dsmax 2012 design by mistake its defiantly just 3dsmax 2012. please help :)
I just tried to assign a few custom hotkeys in maya but when i close and reopen the application, the custom hotkeys are not there anymore. Maya reverts back to its default. I am using student version 2015 in ubuntu. everything else works fine.
hi guys..I'm trying to bake nm in 3ds max...but got some weird kind of lighting error..tried to switch both default 1 and 2 lights but got the same result...I'm using exploded geometry for baking...see the images. please help... :( :(
Here are a few more shots from the scene from a higher viewpoint. Default FPS height in UE4. Foliage from above. Close distance. Foliage from above. Far distance.
Make sure the material is set to tessellation in the "Materials" menu in the 3D View tab. Then go to Materials > Default > Edit And in the Parameters tab, change the Tessellation factor and Scale to suit your needs.
just mix it with a default material with opacity and self illumination and then some contrasty color, works perfectly for me. I never use the x-ray mode because its usually useless.
Sorry to gush but... that looks AMAZING. I particularly like how the default animation has that bounce to it, which makes the mouth looks like it's snapping shut with so much force it rebounds.