Thank you so much for the visual guides Makkon (and also thank you Elysium for your input as well.) I admit I didn't use an image for the side profile of the head, only the front, and even then just the face and not the entire head. I was planning on overall roundness/preportion as a finishing step after trying to untangle…
Ehh, that's not really a workable long-term solution. Last gig I was at all the environment artists used Max and it was a problem when people tried using Maya then porting over, because of things like when another person on the team needs to make tweaks to the asset and they don't know the other app. Eventually it was…
Wow, sure has been a while since I've posted here. Here's some stuff I've worked on since last posting on here. These are in no particular order and these are only the things I already have uploaded onto my imgur account, there's a lot more on my HDD... I mean a lot: Some of these aren't sketches as much as they are final…
slipsius: haha thanks man :P Jeremy-S: thanks man! I meant you guys should try building some miniatures its a hell of an experience lol!! chungking2399: Haha checkout games workshop man they have heaps of mini's to paintup! Its a pretty addictive hobby to get into! Xaltar: you can man give it a shot!! killingpeople: I hear…
You could look for workshops/night schools in your area, and they might have drawing classes. Although this might be more useful for trying to draw people. You can find still life objects in your home or take time out of your day and travel to the park, zoo etc and draw nature. Search online for additional drawing…
I don't think there's 1. To my understanding, it's all about how each artist observe the existing art and come up with their own interpretation. Even at a professional level. My studios had received quite a lot of out-source works for various stylized games (not Blizzard) and all they tell us, is that our art "needs to…
Tekoppar is right imho, the sales would be nowhere near as different if they were all released on the same date. Hell if Rockstar actually embraced the pc as a platform, went with steam integration and a workshop for the rather huge modding scene (considering how amazingly difficult it is to mod GTA with no support its…
Depends on the school. Will you go to a snobby artsy fartsy tampon-in-a-teacup type art school that looks down on commercial art or will it be an atelier type of school where you just go hardcore learning techniques and media and not waste time on non-artmaking classes ('cuz it's required to get a degree, for example). Are…
I've taken a few CGMA workshops (since they switched from CG Society). They will help you if you spend the requisite time doing the homework, submit the homework on time, implement the feedback and include the latest version along with your next week's homework. It also helps to attend the weekly live sessions and ask…
It will be a high-poly model. The one I did was just a test. And watching Gennaro Esposito's hard surface tutorial again was really helpful to see how to approach this. Through the end of this year, I decided to study nothing but hard surface modeling. Truth be told, I have too many distractions, especially doing 2D…