To offer a different perspective... A very full portfolio of hyper realistic characters is the 'easiest' way to land a job in the industry. Its the easiest way to demonstrate fundamental knowledge (Anatomy, wrinkles, surfacing, ... etc) and there's generally a WAY higher demand for it. Something I often get my students to…
Great stuff as usual. For a crit, i think the blue feathers on the wing are a bit stubby. And realistically, the armor to heavy (which doesn't matter much since this is fantasy theme game). Although I do like the idea of pheonix feathers, I don't really like the over use of orange on his pallete. Maybe try cooler colors?…
I kinda hate the use of Normal Maps on skin, and cloth. It looks awful when it moves and deforms like rubber, while the wrinkles remain intact. I also hate how hair is crappy in 99% of the games, and notice when developers try to use 8-bit alpha transparencies ANYWAYS, but live with a crappy 1-bit cutout that looks crappy.…
Dabu, its looking really sweet. Im really digging the moss, lily pads and the atmosphere effect. You have such great detail, you have done a great work here, but the head (roof) of the shroom is looking pretty plain. Maybe some hanging vines with flowers from the rafter like area. But my major issue is on the top. The…
Alright, I'll change the text in the header! Been thinking of adding my email and perhaps phone number, just like you said. Oh yeah, you're definately right about that I need to show that I can handle more styles. I've really snowed in on the sci-fi side. I have created quite a few fantasy objects too when I worked on a…
Though not as familiar with Zbrush as I would like, I think I'm most impressed by the hard surface work here, particularly the minigun. It seems like modeling mechanical objects is getting more and more accessible with every iteration of the program. I think the Vampire frogman is the weakest piece out of the lineup, the…
the last of us and uncharted 4 both had fantastic lighting, both conveying different moods and themes/vibe. For more photo real lighting...look at star wars battlefront. fantastic lighting that is based on real life reference of the film locations. some great exterior lighting on the endor levels especially. for more…
Plenty of big studios use Maya. I was a Max user for a long while until I joined a studio that uses Maya so I adapted. I use Maya at home too now. Plenty of fantastic artists do fantastic work in Maya too. It's just tools, none are perfect. I dont think the software you use should affect your creative growth or your chance…
Hi ! I'm a french concept/2d artist currently looking for opportunities in the game and/or film industry. I do semi-realistic and realistic fantasy, contemporary characters as well as creatures concepts. I am looking to gain experience and reinforce my art skills in order to build a stronger portfolio. I'm ok with…
Hello, I'm doing Ritz from Final Fantasy Tactics Advance from the GBA by Square Enix. Original Concept from game However since the real gameplay is with sprites I want to make it low poly and handpainted. Kind of like this reference from : https://www.artstation.com/artwork/9yKVW Alice by Yekaterina Bourykina So far I did…