Not trying to play devil's advocate here, but I'd like to remind everyone that Ed Catmull's boss from the very beginning (since the eighties) was Steve Jobs. I know there's a cult about the guy, and his premature death was a tragic event, but let's not forget what he was like. I mean the guy started by ripping off his…
the thing is you dont develop a charcter in a game like you do in a movie.. you dont tell a story the same way.. you are talking about apples and oranges.. you dont play a game for 2 hours and feel satisfied when it is over.. that is where every bit of hollywoods "magic" comes from. they found ways to develop a character…
APPLICATIONS NOW CLOSED Thanks for all of your applications. We are now reviewing each of them and will let every applicant know whether they've been shortlisted or not within the next few days. Hey guys, I'm the Director of indie game development studio Brain and Nerd and Lead Developer on sci-fi 4X game Predestination.…
Used to have this happen in Max years ago, re-applying / refreshing the invisible objects material would solve it temporarily. My guess back then was that Max needed more VRAM, and was simply swapping data out of VRAM haphazardly to deal with it.
Pardon the mostly copy / paste but I think it pretty much applies to your situation perfectly- If you are applying to AA-AAA studios, your work needs to be at a higher standard. I recommend hopping on to Artstation and start searching for recently hired junior artists. Examine their portfolio's to see what the bar is and…
I don't quite understand the bit when you say "Now when I try to save my CGF again from the editor (with the custom material)" what does saving the CGF from the editor mean, why? The material name that is applied to the mesh at the time of export from max is written into the CGF file itself. This means that you only ever…
Okay, so some progress. I put the offending trims into their own smoothing groups based on location of hard edges as per Konrad's advice, and separated their UV shells. So, although the result was better having separated the hard edges into their own smoothing groups and isolating them into their own UV shells, I still…
yea for sure, it definitely applies to any creative position where you have to visually convey you are executing at the level required to get the job. If you apply this thought process to almost anything in life you will hit your goals much faster...ex: in business/entrepreneur stuff don't learn from people making 100k a…
Sure you can do that, you can even change the topology or add/remove geometry if you really need to. If you don't change the geometry and the vert numbering matches (it can change if you import/export the mesh to other apps) you can just apply UVW unwrap under the skin modifier, then load/save the UV's. Use the "collapse…
Thermidor: If you want to work with shaders you should know all the tools at your disposal. A Cubemap is a form of an environment map that allows for more precise control than a spheremap. Environment maps are used for reflections and other effects. Don't get confused by the dual meaning of the word shader. Usually a…