Thanks Apostolon - I think going back to the beginning is the best idea. As for shaders, Unity now has the Strumpy Shader Editor, which I believe makes Unity's shaders more like UDK's, but I prefer coding them myself - just the way my brain works, I suppose.
I really would like to model some spaceships for you, here is an example of one I did with low polygons: Spaceship with Blender and Unity I am working with: Blender, Unity, 3D-Coat, GIMP, Photoshop and sometime Substance Designer. Contact me via mail please. Kind regards
We're also letting people take Unity Could Build for free for 30 days - you can get the Unity Pro 4.6 trial license for the jam itself here: https://unity3d.com/gamejams/GGJ15 License key for the Cloud Build access is: GA-MEJA-MGAM-EJAM-GAME-JAMG
Nice break down thanks to Callum Tweedie-Walker who talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity. Full article is here - https://80.lv/articles/high-quality-hard-surface-scenes-in-unity/ https://vimeo.com/238432118
Thank you Gera, I plan on spending this summer learning UDK and Unity. Unity is easier to get into but I know UDK has stronger tools overall. And yeah, I need to put my polycounts up as well as textures. It's just tedious to go through everything, but it must be done lol.
I'd check the unity store to see if you can find anything there. If not you may have to use one of shaders that come with Unity or make your own with Shaderlab. For simple car paint, I'd look for anything with cubemapped reflections with fresnel falloff, and colored phong specular with optional specular mask.
Hi all, Six Times Nothing are looking to recruit one or two passionate, skilled and creative 3D environment artists to work with us on our in-production game development project, Dawn Of The Tyrant. About the roles: Firstly, please note that these 3D artist roles are being advertised as unpaid positions. We are looking to…
I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.
I just want to show my score on my WinScreen when I'm done the game. I used Unity forums but I still can't get it to work and plus I'm horrible at coding. Here is what I know so far from the Unity Forums http://forum.unity3d.com/threads/160682-Show-Score-When-finished-the-game
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…