It's the wire tool. Animation menu> Create Deformers> Wire Tool. Enter the tool, select your model, hit enter, select your curve, hit enter. Move your curve and it deforms your model.
If you actually need to use Soft Select, you can find the options for it under your translation tools. Just double-click on your select, move, scale, or rotate tools on the left tool bar.
Btw why didnt you create the shape from an edge loop on the model on the right ? (Edit poly , select edge loop you want to make a spline from, click "create shape from selection")
the bake in the lastrender looks good but it might not be good ingame or realtime shader u should select the drum and assign smooth at 45 then select the indents alone and assign again, (i think the 45 will be enough) then bake
If it isn't welded to the main portion of the model, just go into element mode, and select that element, and delete. If it is welded, try to delete only the portion of the model that is welded, until you can select the second copy as an element.
Just found a very cool plugin for XSI I was looking for for a long time! It makes your selection round! A full analog of Max's/Polyboost's feature that makes your edge/poly selection round. http://maxfoxlab.com/mx_roundish.html I'm very impressed ))
Add the label directly into the *.PSD with DDO open, of course! You can then use the DDO menu with the PS layer selected and Copy Layer to All Maps and select the map channels you'd like for it to appear in. :smile:
update: - Changed function to skip back projection when appropriate, i.e. - Edge rings round out. - Recognizes multiple selection sets, i.e. - selecting two unconnected groups of components results in two circles
Copy the diffuse map and rename it as alpha. Select all the windows and add a value somewhere between dark grey and white (semi transparency). Invert the selection and make everything else pure white (fully opaque).
Have you got 'shade selected objects' enabled? This will shade the selected objects in a semi-transparent red. Max now has a 'per-view' dialogue. This is where the option is located. It's at the bottom of the Default Shading dropdown.