Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
thanks for all the replys, but nobody really told me anything i didn't know. Right now i'm just going to leave this model as is for a while. might come back and touch up the skin later, but right now i'm moving on to other things and i'm going to work on contrast and lighting, the 2 things i suck at
Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
Revel> Realtime shaders like this one have lights coded in the shader code. There are only directional lights in this shader. You might be able to link a omni light in max, but that won't change the matter. I'm guessing you have managed to link the omni light to define the shaders directional lights direction. If you want…
"Original" doesn't explicitly mean never done before, or rarely even. Like acc was saying the best ideas have generally already been done, they've been done for generations and they've been refined. You can't do something completely new and expect it to be better than what's out there, because you're 1 person with limited…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…