1. I would prefer a shorter tutorial rather than 100's of pages to start personally. I think that many pages would get a little overwhelming, unless you maybe separated those 100's of pages out into different tuts teaching different concepts. 2. I'd definitely be interested in learning how to convert textures into pbr, but…
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Ya having the whole scene as a single mesh is extremely not idea (made that mistake before as well). Modular pieces are most ideal but this is salvageable. I would use your 3d building application (max, maya, etc) and make a second UV channel in there. Obviously interior walls should be largest in the UV space and exterior…
Ooowa.. that's some major criticism! ;) It's hard for me to say how functional this engine really is, I was never that much into mechanics so it seems as plausible as the ref pic to me. Only hardcores like ror can spot that. But I will agree it seems excessively - and possibly uselessly - detailed. For example, those tubes…
You're welcome. You are welcome as well! For the most part I've tried to make the tool expedite everything. Almost everyone has been pretty excited... but there have been some people who don't understand the flow of it or feel it's too complicated. Perhaps the video is too long winded. In any event, I am trying to add docs…
Arriving of The Goldchain Hello, my name is Vitaliy and im a self-tought begginer (6 month) 3D Artist. Want to introduce my very first complex work. Hope u will enjoy it. Who doesn't like Pirates of the Caribbean? Inspired by this great movie and that era, i wanted to create a PC/Mobile Top-down piracy-themed game. I think…
Hello! As a fan of UT (started playing them shortly after GOTY, 2003 and GOTY being my favorites), I couldn't wait to sink my teeth into this. In a nutshell, my idea is a space castle that is floating above a blue sun/star. The blue sun is it's power source, but has known to have unpredictable solar flares, which has…
Hi guys, I've been avoiding the fundamentals regarding 2D-art for quite some time now, and thought it'd be time for me to do something about that. I've been getting into the basics of perspective and thought I'd try to construct some heads to make it a little less technical and keep the fun in fundamentals (hah). I…
Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Hello everyone!, I manage to finish this project! Was an amazing ride! I recorded all the process from the start, some weird results at the very beginning and had to redesign the main character, but it worth it. Here is the final result for my first Patreon tutorial. I hope you guys like the render. 63 days of work…