Happy to help! Linkedin is crucial to the hiring process, and many application systems of AAA studios do reference it. You can also search for jobs on linkedin and apply directly through there. There also webinars and news on the platform that you can interact with to increase your visibility. And absolutely add…
Hey, To make it short. I was a d*** so i decided to edit that Post. I want to tell I am still thankful for every feedback I got from you guys/girls. I was very frustrated about some feedback from companies they did not even looked Into the things I did and it totally was my fault, you have told me that but I not understood…
Correct, they did say that, but at the same time, I know based from some info for the previous Beta versions that Valve did quietly add Alpha's for certain models that didn't have them in the first place. As to if they will keep on changing that or not...we'll have to wait and see I guess? I mean those two posts are almost…
The model I used for the demo was created in an rts engine which would be displaying possibly hundreds of the same models, it doesn't support normal maps and I was already over the vertex budget, 300 triangles can very quickly become 30,000 triangles which is quite significant when they are all deforming. I did read your…
Greetings All, Per everyone's suggestions, I did register a new domain name for my portfolio. I also picked up the matching g-mail account to use as an contact point. My new portfolio can be found at: www.artbykeith.com In addition to the new domain, I updated the layout and some of the content. I added navigation at the…
ysalex - I am not totally cutting out zbrush, because even with some of the stylised stuff I did, I quickly sculpted out the creases near the elbows/shoulders and quickly retopod that area only. So most of it was done sub and a bit of z to get some of the more difficult shapes. so although stylised it was n't so simplistic…
sry, a bit late reply from me, but thanks guys :) @marq4porsche - u r right, that was just a base layout of main masses using base metal texture which was quite the same everywhere. Still working on it;) @zakhar2 - good point. I assigned 256 thinking that it is still quite huge mesh, plus it is sometimes seen in the…
Oh wow, thanks for the paint over and crit. Interesting lighting is something I struggle with, I love the lighting in the paintover, especially in the background. - I can see the eye size problem now, your proportions are bang on. However I probably won't include the eye lashes, that was intentional like leaving out…
I have been considering showing breakdowns. I just don't know how useful they are to show though. The texture work should be apparent as should be the geometry. If more people think it would help to put wires and textures up I will. I will add tri counts and texture sizes. The reason alot of the animals are low poly is…
I added a small section about Logowork and will add some of the UI stuff once Anna is ready @Noren: thank you! well you know it, there is always some stuff that can be better. Looking at my work the past days, it really shows that some of the models are like 4 years old by now. Obviously i would do things differently now.…