Hi I was wondering if there was a polycounter for max or stand alone tool that counted all the vertices added to a model after unwraping it, adding separate materials and smoothing groups. I thought someone from the boards was working on this already. Can you let me know if there is such a thing other than Maya's cool…
Ctrl+S saved the tool when I just tried : / http://www.pixologic.com/docs/index.php/ZBrush_Projects Sounds like you just saved the 2.5D document though if you can't edit it, which isn't going to let you manipulate the tool (if that's the case, its gone; get into the habit of saving the tool separately I guess). I think the…
I haven't had much time for 2D art, but here's my first bust in Zbrush! This is definitely the first of many! Took me a few hours, maybe 3 or so. I had a reference for the initial idea but then deviated quite a bit from it. This was meant to be more of a "sketch." It gave me a chance to experiment with brushes, and learn…
sooo ive started texturing :) been using lcshader tools script for maya to get great look real time rendering in view port. so i took these screen shots at college today and since then ive don't a lot of work but my shaders are broken and don't know why so i will update again tomorrow from college.
i just tried that..but seem this tool wont render the normal map...i mean i applied normal map to my model, but when i click cavity map button on "render surfaca map" i just got a flat grey texture..seem this toll ignore the normal map that i aplied to my model... any solution?
"Sugar cubes would not be invented until 1843 – if people wanted sugar for tea, they had to first break it into irregular lumps with special tools called “sugar nippers,” from which practices comes the traditional question “One lump or two?" see article, quite interesting. Basically, if you took sugar in your tea, you were…
ok that's cool. Here is a little motivation to show the advantages of painting in 3d... I think you would actually feel a lot more comfortable with it, if you spent like a day or two learning the tools. http://vimeo.com/5820395 http://vimeo.com/5821890 btw... I personally don't like painting in zbrush unless its a highpoly…
I mostly use Maya now, switched from using 3ds Max for my job mainly. It literally took one week to get to grips with it and feel comfortable using the intermediate-level tools inside it. If there is any reason to make the change from Blender, it's to learn the industry standard programs like Maya, 3ds Max and increasingly…
Random update --> Made myself a rough guide of where to sculpt scales. Thinking of making a custom brush. Been looking at traditional sculpts of dragon scales, and it looks like they've made a custom tool and just taken time to scupt the detail in Took a screenshot of my dragon's head and stuck it in photoshop to explore…
Yeah ... seeing Zbrush being marketed as a decent retopo tool makes me sad. Sure, it has some features for that but it can only create bad habits and, very likely, meshing problems. MakeLive is a bit of a hack but at least its fast and allows for regular modeling operations. (Just to be clear : if it works for someone, it…