Before exporting my mesh into UDK i normally have it zero'd out in the middle of the grid in maya, but I was wondering if that is the most ideal way to export a asset into UDK? Is there a better spot to place the mesh on the grid before exporting that works better with the engine when moving assets around in the engine?
Hi guys, i found this channel from youtube that teach maya step by step everething you need to know about the program. Follow the link below. This will come handy for any beginner. http://www.youtube.com/user/MayaHowTos?feature=watch I hope you enjoy.
Hello, I'm doing the "[ame=" https://www.youtube.com/watch?v=SFHVafZKZA4"]Next gen asset creation[/ame]" tutorial and I want to know, the bend on maya will do any harm when I import the model to a game engine? Here is a screenshot from the bend gizmo
Hey all, I just ran a quick search and didn't find what I was looking for so I was wondering if anyone knows where I could find a shockwave exporter for Maya 8.5. I keep on hearing that they don't make it anymore? Is that true? Thanks in advance!
Hi Guys; Just got this message when i use the bridge between Maya to roadkill // Warning: line 181: Option "Use legacy vertex order" will only take effect when option "Multiple Objects" is enabled. Any idea ? How can i fix it ?
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…