Well as other said we can answer your questions here but what you need to do is get yourself familiar with the package. It takes some time when you first start it and this is for most of us here (well it was for me) Beside that dont try to jump ahead of you when you dont understand why is the plane not remaining it's sharp…
Velktri brought it on the spot. I personally liked it alot at the beginning when I was still lost in the vast world of 3d. Like everyone said, its a great way to learn the tools and get familiar with some of the workflows. However I feel like the more I learn and know, the DT tutorials become kinda boring. They keep on…
I make 4 bake test. 1. just create stairs mesh, unwrap it - normal mapping and leave it. Bake AO/Normals Result: Where steps meet each other, there is no visual information. I looks like baking doesnt like sharp edges Test 2. Same geometry, but i conect UV islands as much as possible. Result: Better visual appearence, but…
Why not take a step back and use bend on some basic brick shapes and use those as a base to create your materials? Same idea but you're taking a step back and dropping your dependance on a straight brick material. Instead you would be shaping the bricks to match how they would be shaped in real life. If you keep the…
Well whenever you have to hire someone it's basically the following: 1. Ask existing employees if they know anyone who might be fit for the job 2. Check the existing database of past applicants 3. Post job positions on all internet websites 4. Get a headhunter They're progressively more and more expensive in time and…
I would use regular old cloth with a little bit of gravity on a (fairly dense) single sided strip of polys. Then attachment constrain a few dummies to the surface of the cloth, then snap your bones to the dummies to key your final rig/mesh. That way you can still set keys for your final rig getting in and out of a root…
Thanks guys, that's good to hear :) But again, still loads to do so I'm sure some bad stuff will pop up here and there soon enough haha... Anyhoo here's my update tonight... Terraced Housing now complete and rebuilding the tower. I've managed to finish texturing the terraced housing today... I've gotten all the elements I…
Hey guys, back again. A couple friends have been pushing me to make some process posts to show how I do my ink/marker stuff. So I figured why not, Ill be taking a character and an enviro sketch to a finished state and explaining my steps as I go along. Work is crazy so wont be done today but here's how I start out. Hope…
I am back with the next pass. This time its sculpting, and mostly this is a rough block-out, as a base for the next polishing pass. This time I added stick in his hand and the pose starts to have more sense)) It was quite challenging for me since there is no symmetry, so basically everything needed to be done 2 times. I…
1. I would prefer a shorter tutorial rather than 100's of pages to start personally. I think that many pages would get a little overwhelming, unless you maybe separated those 100's of pages out into different tuts teaching different concepts. 2. I'd definitely be interested in learning how to convert textures into pbr, but…