I'm a developer working on a game. I've got a good 3D artist creating an environment for me. He's working on getting the "look" down by just working on the first asset right now. He's pretty close to what I'm asking for but the look still isn't quite there. As I'm a developer by trade I'm having a hard time guiding him in…
Agreed with stray. Maybe share your reference if you can? For the ears, it looks like light and shadow or the perspective might play tricks on you sometimes, e.g. I've never seen the depression in the Y-shaped antihelix go down as far as in your second to last model and the last one looks a bit strange from the side. The…
right now I would say your lighting looks conflicted. Green is that color that is both warm and cool all at the same time. I would suggest moving your pallete warmer during the day (more orange) and cooler during the night (purps and blues) - this will both push your fantasy feel and help you get away from some of those…
^ In Amnesia (and Penumbra) your eyes would 'adjust' to the darkness and there would be a slight blue to everything as well as a small brightness increase. Although this was also part of the in/sanity gameplay mechanic. For those saying it's too dark, what monitors do you have? It looks great on my dell ips, but quite dark…
Thanks for the feedback, I think it's obvious(especially on this scene), that lighting and I are not best friends. I'm never involved in lighting in my day job and have found I'm rusty as hell. So, here's an update for now trying to get away from getting too much contrast and saturation and getting everything to sit right…
I actually noticed the strange mipmapping first. Doesn't it seem like it's sort of random? Rather than becoming blurrier as it goes into the distance, it seems like patchwork, although that may be due to textures as well. All in all it looks a lot like Gothic, although the night-lighting seems better. I don't like the…
Hey Bobo! I'd be very curious to see the texture from the bottom right, applied as a 'oldschool' diffuse on the model, without normalmaps. I have the felling it would look great... Oh and if I understand correctly, you quickly airbrushed some hues in Z3 using polypainting and somehow baked that down to a texture along with…
Thanks for the positive words everyone, super stoked!!! Shiniku * Hamtoilet: Scudz and SA_22 are both providing you with some help on your question about the AO - they have it spot on. Regarding UVW islands, is really a case of deciding whats going to give you the best result in the end. With organic shapes and pieces,…
Looking sweet! Love the atmosphere and the lighting (which I suppose do go hand in hand). The fish bothers me for some reason though. I think it might be the flat color it has going on. I think it might work better with some slight color variation, especially on the inside of the mouth and around the gills.
Sounds and looks good so far! Looks like it might be a pretty eerie game, too bad you spoiled us about there being no enemies though :P Might be tough getting immersed if you know nothing will attack you, but the right lighting and sound setup will remedy that. Looking forward to future updates :) !