Hi guys, finally is here, graves vs twisted fate, here the link of the post with some of the process, greetings to all. http://www.polycount.com/forum/showthread.php?t=145136
I'll go for an illustration of the great Fiora! classical skin An abandonned sketch Then the image i think i'll go on with If you have any critics or advices there are most welcome
Hi guys, Here's my first wip of Gragas catwalking, well trying at least :) I'm using the morpheus rig. Any advice is welcome ! https://vimeo.com/113508165
UE4's material editor is nice. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Editor/ Shader Forge in Unity is nice. https://www.assetstore.unity3d.com/en/#!/content/14147 Amplify Shader Editor in Unity is nice https://www.assetstore.unity3d.com/en/#!/content/68570
Depends highly on the distribution servers though, but I guess high quality should be demanded all around for all the content servers. Up here in the frozen north I've always been lucky with high quality content servers, usually in the several megabytes/sec.