after a couple of trial and errors i decided to make basic shape first. And then modify it to something different. It's kind of my way of concepting:))
Solid work mon. Only thing I can suggest would be to try and pull his waist in a bit to give his torso a bit more shape and give him a more top triangle. Pulling up the fabric under his arm a bit would also help with that.
Solid work mon. Only thing I can suggest would be to try and pull his waist in a bit to give his torso a bit more shape and give him a more top triangle. Pulling up the fabric under his arm a bit would also help with that.
Yeah you're right, i'll fix it till next update. Thanks!
Looks awesome! The only thing that pops out - it's his chest piece. it has a nice contrast from his ornamented shoulders, but i wish his hip parts\knees ( i think knees will be better) have a similar approach, Just to emphasize that it's not a random clear part he put on accidentally. And it will give you a bit more rest from all those cuted forms.
Very nice man. My only crit is that he looks completely symmetrical. I think the loin cloth in front is asymmetrical but only because of the jagged edge at the bottom...the folds look completely symmetrical. Hopefully you can do something with that chest piece to break that up...
I'm glad that you like it)
There are still a lot of problematic issues, but it's the end anyway. I'll probably clean him a bit later and reupload.
[SKETCHFAB]95233e2a8c0e4fe891301b9d673dadc3[/SKETCHFAB]
Replies
head sculpt, wip:
wip, leg armour:
aka i like it
http://www.polycount.com/forum/showthread.php?t=143354
Khronos Agree, i'll probably make it 1/8
axe is ready. skull as always inspired by darksiders)))
A few crazy variants:
DantertThanks for support!
There are still a lot of problematic issues, but it's the end anyway. I'll probably clean him a bit later and reupload.
[SKETCHFAB]95233e2a8c0e4fe891301b9d673dadc3[/SKETCHFAB]