lookin neato, all the vertical elements should lead to a nice final composition. god of war 3 had some wicked cave visatas worth checking out, especially the pit of tartarus.
I was about to post this unfinished. But someone wise once told me to simplify when short on time, so I took out the unfinished elements and focused on the drama of the rock. Learning learning.
I like the palette a lot. The cloning is a bit too obvious. What's the intended usage for this matter painting, because it seems to lack an action plane, or a focal point, or a compositional element to lead the eye.
Thanks guys! I'll probably post a few textures and farther breakdowns later in the week. Also hoping to share some of the smoke sims and other elements but it's a bit of a complex scene to break down
imo there's no "right"answer, it depends of the degree of modularity you want, and how it will tile/blend with other elements, how large is the environnement... I'd go with 2 materials though, which is more flexible.
Follow the concept but use real world reference for the details and elements not represented in the concept to make the work seem believable and functional. You can yield a lot of great ideas from stuff like this and this.
Looking pretty so far Linc! Its starting to make my peepee hard :D Can wait to see some other elements added to the scene to help sell the sense of scale!
Alright. After doing quick concept I redid weapon to be of fire/lava. Ammo clip is now made out of 2 modules. Cooling element in front and a part with actual hot lava :)
Revised the suit. Still a lot that I need to improve on I think, but for now this will do. I need to move on to some other elements of the game. [ame]www.youtube.com/watch?v=IE2FgVxkb_g[/ame]
Thank you for your advices yararstss! I am going to try this. Thanks to you Howling Carnage, this is one of these elements I would like to improve. The fittings need to be adjust. See you!