It's not too late! I've seen 50 year olds start their own businesses in new fields. You can most definitely learn a new skill. But obviously you can't figure this shit out in a year or two. First you need to get a job so you can survive. Try to get one with flexible hours that let's you study 3d as much as possible. Then…
Yeap, the point you pointed out is the most fucked up one. It wont even bake for some reason. It's not very fun when you're HP file is on 12 + million triangles and a bake takes like 50 min to do.. The second one confused me to, but it's just in the occlusion. I most have placed it underneath something when i baked it..…
Good going @Pryme_XIII I feel overall it's too dark. It's hard to tell what is happening where. If you can lit up the scene a little bit so I can see more of the scene will be great. Right now almost 50% of the scene is dark. See as the dome is lighting well. LIke that you can have light/lamps around and bounce-back light…
I started noticing a while ago that a lot of my favourite illustrators are girls, well over 50%. Charlie Bowater: Alexandra (Lexxy) Douglass: Anna Steinbauer: Becky Cloonan: and favourites that have already been mentioned- Katie De Sousa Mingjue Helen Chen Sakimichan Kinu Nishimura !!! Jana Schirmer Loish There's also so…
Also depends on their power to pay. Indie companies obviously not gonna be able to afford AAA budget. Some people seem to charge by project. Like, $50 or $200 base pay + $5 or $15 per 1,000 tris or something. Some finished models could cost from a few hundreds bucks to a few grands, depending on the quality. Some go by…
statistics say there's a 50% chance the game industry will completely burn you out after 5 years. anyway, you're 18 - you haven't really experienced hard work yet, you may enjoy crunch at first but after a few years you will change your tune, trust me on this one. If you're that awesome hard worker you think you are, then…
Hi. I am still a bit confused of how I should author my textures. I want to do some simple walls first and the more conservative way would be to make them for example 256 uu / 256 cm and put a 2048 on them, right? This is all power of 2. Now in Unreal the grid snapping is 1, 5, 10, 50 and so on which is not. Does it mean…
Calculating for me: Flat fees: $1000 - Zbrush Edu to Commercial updrade, 3Dcoat commercial, and Quixel Suite $85 for Marmoset Toolbag 2 upgrade $50 for Substance Designer ($590 if they somehow find out I make more than $10,000 a year. How that happens, I do not know.) Recurring: $195 recurring because of Maya. Oof. There…
Yeah I do have a contract with them and it states that payment is to be made within 30 days of receiving an invoice. I'm not bothered about the 30 days but if they hold off from approving the work so I cant send an invoice for a couple of weeks then that 30 days can soon turn into 40-50 days or even longer from actually…
Haha, funny enough, my set has gone in a direction dealing with Medusa's mother Ceto, sort of an homage to the Sea-Goddess... Squid (Kraken?) and Sea-serpents make sense. The bow shape naturally leans towards the snake, which is why the default one is two stylized snake heads per side. Hard to break from once its in your…