I don't think I'm the best person to give feedback because that's why I came on this website too. However, I really like them, they move well and the character itself looks amazing. How did you model and rig the hair, it's the best part? tail rig? The animations seem smooth and bouncy, but doesn't fade too far away from…
Subdivision modeling is just where you turn on subdivision in your software of choice and it automatically smooths out and multiplies the faces of your model. One face becomes four faces, and everything is smoothed into a curve between the two neighboring edges. I found a video that gives a quick rundown on subdivision…
Hi! I encountered an issue in Marmoset 3.08. I had a scene from ver 3.02 that I reopened in the new version, and when I re-used the baker on my project, it caused this weird issue. I think it broke all the smoothing groups I had in my 3DS MAX file, and it was causing that weird shading in the normal map preview. I had to…
Alright, so ive been away for a while or actually did other stuff anyways. after these crits and talking to some other guys. ive decided to remodel the oakley gloves. so you can clearly see that the model has changed in several ways. Alot of things are done propper, well here is the render. Now i will smooth out the…
Here's a Maya solution which hasn't been mentioned. 1. Create a polygon cube. 2. Add a Sculpt Deformer (found in animations module under create deformers). 3. Depending on the size of your cube in comparisson to the sculpt deformer gizmo you might need to scale the sculpt gizmo bigger to get the desired effect. Voila. If…
The wireframe smoothing could be due to a couple different settings. If you are in Viewport 2.0: in the Viewport 2.0 options, the Multisample Anti-aliasing will affect your wireframe as well as model edges. If you are not in Viewport 2.0: check the Shading viewport menu > disable Smooth Wireframe. Maya 2015 seems to have…
Yeah, I think this is where your going astray with your poly distribution. When it gets down to a final Ingame mesh, you dont have any reason to worry about how many triangles your creating. It just doesn't matter, unless your smoothing the flat faces with a corner, in whits case you STILL usually cant afford to add in…
I think if you made things a little less perfect, it would go a long way. Make some bends and dents on the metal pieces of the jail cells. The floor also looks really smooth. The floor bricks/stone have that smooth worn look, but maybe increase the depth of the grooves between the bricks of the floor? Regarding the…
Good work on finding the matcap! Zbrush and I are not smoothing buddies. I don't like how it smooths. I almost always divide my sculpting meshes before I bring them in at least once. Keep in mind these are by no means going to be used for my low poly model. I will rebuild that at the end. It's better to not lock anything…
WOW!! If this is one your first ZBrush models you're already further than I was when I started with it. I'm still new to anatomy myself, but I guess I can give you this. I would just smooth out the transition between the deltoids and bicips. They look just a little like shoulder pads than muscles. I would just smooth them…