ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Rockstar San Diego is looking for an exceptionally skilled character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling, sculpting…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
So, I've come to polycount in light of my attempts to wrap cloth around the handle of my pistol I'm modeling. This is the effect I would like to create, preferably within Max. Obviously not to the extreme extent of this but a few turns, like 5 or 6 One tutorial on polycount showed an effect like this But the geometry I…
Hi all, Just here to show off what I have been making during my summer break. To be clear I think both SpeedTree and TreeIt are excellent pieces of work but there is a lot to take in at first glance. I wanted to create my own Tree Generator that you can jump right into and use right away. I took the super lightweight…
There is a small update to version 4.2.2 The new release has a new fresh set of features including Asset Shelves for the 3D View and Node Editors, new Power User tools subdivision parity opt-in, Grease Pencil 3.0 interface love, extensions UX love! With another 33 task and features added to everything from the latest from…
Haftoof, thanks for all the advices and links. I searched quite a bit last night and worked hard this morning. I managed get it working by using CAT + Apply Max IK+ Spline Shape+ Wave Space Warp ( Kinda long I know) A simple shot. I had a great problem with my rig though. I think I must write it down here so that people…
proportions seem about right at a glance, but in the future you may wanna show characters in perspective and from more 3/4 views, the flattening you get in orthos can often make them look a bit stiff and disproportioned :) right now the cloth feels a little blobby, and the inconsistent folds make me wonder what sort of…
My condolences to anybody dealing with this THQ drama, especially Vigil if they continue to be passed over. The artwork from the Darksiders series is oozing with so much awesomeness and style that I just can't bear to think that those devs could split up and go their separate ways. I also hope the other talented teams…