Photoshop CS5 does still have Web Photo Gallery, it's just not installed by default... http://help.adobe.com/en_US/photoshop/cs/using/WS4B2B82C2-F8F7-4464-AB29-EFE7FDDDB109.html
Maybe check out Automatron too, it seems it's made with all standard max objects. But I don't see facial bones as part of the default setup. Maybe these could be added though.
yea silly me wasnt thinking about scripting it, just a default option in max, thanks :) For anyone else interested its $.selectMode = 2 I feel like a noob today :/
Nah, I'm on Windows, Ivars. I got the trial of NEX today and I'm loving it so far. All the stuff that Maya should have had by default is now available to me!
yesh , but I was get weird bones errors when I was doing it and therefore the mirror skin won't work properly in max. The latest pugins are actually worse than the default ones:)
KDR: The Grav. Gun is to DM as the Crowbar was to Sinpleplayer, you just get it by default. And you get the pistol and SMG aswell. I agree with you on the 'nade issue, they take long to prime.
You can also go to Edit > Restore Default Settings in your Prefrences window. They call that right click menu the 'marking menu'. I couldn't find it in the display settings, though.
if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…