Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…
Hi, here is a list of issues to consider divided in several categories. General: - currently, race car bodies are made out of carbon fiber that is painted or wrapped (autocollant) - wheels sit inside the wheel arch and not flush with the fender and are slightly tilted inwards (camber) - usually the rear wheel is slightly…
@oobersli Thanks for the critique oobersli, and taking my feelings into account :poly121: When it comes to some of my current geo choices I can defiantly see your point and Im actually about to replace the floor with a normal mapped version, but for many of my other pieces there is a lot of different silhouette break that…
If you love characters I think you should stick with it. People who don't have a passion for what they are applying for or are just doing it to get their foot in the door are normally pretty transparent and get passed over for other candidates that have a burning desire to do that thing. I don't mean to discourage you from…
Oh its so much more complex especially with bones. So many bones, such a nightmare to skin weight and so easy to screw up. You need a lot of bones to deliver a good performance. And when you're talking about facial animation Most people myself included strongly dislike animating faces with only bones. Most facial animation…
Some of you may recall this thread from a couple of years ago where I and some other enterprising Polycounters tried to make versions of the TF2 characters that would fit in the 1850s. In the time since, I've received a couple dozen requests for the models and textures since I'd made mention of releasing them to the…
If you entered but didn't finish, what was the primary reason? - Too little time for me to finish at the quality I would want to. Not interested in compromising on quality and personal targets to push something out in time, and no time to do a "crunch" for the finish either. How did you feel about the deadline? - Tight but…
That's an interesting perspective, though it seems very different from my own experience. I got my start on Polycount back in 97 or so, and I constantly remember being frustrated at my skills. I looked at the pros, knew that their stuff wasn't perfect, but struggled with my own skills to get up to their level. The two…
I had a look at the comparison video on their website, and to be fair, that has some more impressive demos. Particularly the foliage etc. Regarding animation, well the way it would work shouldn't be too different to strapping some vertices to a constraint really. The logistics might be trickier, but the principle should be…
This. All of the this. Time will always be the most valuable thing to an artist, and due to that, I've never ever ever touched custom animations for characters for dota. The support is clearly not there yet from Valve and, echoing Helenek, the potential is so extremely large that its really kind of head scratching why it…