So I'm trying to UV map this object. I need 2 UV sets, 1 for texture and 1 for lightmap. But when I copy the UVs to new UV set and I move the UV shells in the 2nd UV set, I get this distortion near the shell edges. Any suggestions? 1st UV set: 2nd UV set:
I've been thinking about these two workflows for a quite sometime, and there are two major differences: (No.1 is baking the character's base + micro details and No.2 is baking just the character's base) 1. Sculpting skin details -> PROs: let's you bake ambient occlusion, curvature, cavity and convexity for the use of…
Material 1 = Texture Set 1 (I made color_IDs earlier) Material 2 = Texture Set 2 In order for these two materials (shack_exterior, shack_interior) to continue sharing the same map all the parts of the meshes need to be joined together. For example, I assigned the same material to all the parts selected on the top picture,…
Here's a PRB article from Marmoset website. I haven't used Unity for a while, I use UE4. Things to keep in mind is: 1. Unit scale between Maya and Unity. I don't know about Unity but in UE4, 1 unreal unit = 1cm in real life. If you miss this step, your objects will look too huge or too small. 2. For modular bits, always…
Well let me help you with those budgets then :) CK was the first hero i started doing items for, http://steamcommunity.com/sharedfiles/filedetails/?id=82538324 tried those cracks and don't know if will translate good. Mine was bleeding a lot. I have made a better version of this but valve has taken away the ability to…
I guess it boils down to whether you want to 1. make your normal map artifacts unnoticeable in most cases, or 2. make your normal map artifacts non-existent, sometimes at a price That seems to be what the discussion is about, at this point. Camp 2 says "harden your edges and split your seams or you might have errors". Camp…
Thanks guys, I'll keep that in mind @RedRogueXIII: Will soften the edges a bit more, and fix mentioned parts. @Oniram Only reason I said, wont go for 100% is I got the reference images from here…
Could be voodoo. Weird bugs in skin, I think I have seen them all. My magic sauce when anything weird happens is this: Try using skin utilities. I know it doesn't make sense that this might work :3 , but it takes 2mins to try> Extract skin weights to mesh. Put that aside for a second. Use snapshot on your regular mesh to…
The face looks fantastic, it would be helpful to take a look at those eyes, but from what I can see, it looks great. Just two things about the face stand out to me. 1. In the photo, the dude has a bit of an angry grimace going on that pulls his upper lip up and out, resulting in an inflation of the form above the…
Sometimes it is difficult to find the right balance between historical authenticity and a striking visual appearance. The KV-2 is a case in point - there are no authentic period sources that I could find which show any markings whatsoever on a KV-2. Only a few hundred were ever built, and production ceased in 1941 - before…