Where to begin? It's nice that you're doing fan-art, it helps to keep motivation during portfolio hell. Though be mindful that a scene like this isn't necessarily going to scream "Bloodborne" to anyone looking at it. Don't lean on it for recognition. And unless you're trying to get a job at Fromsoft (and trust me, you…
I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…
True. I mean, what better could happen than a 2D artist´s work being transferred into 3D? Sadly I´ve seen people doing someone´s concepts without giving credit and they even did not say at all that the original design was not theirs. That sucks.
Totaly, Me and friends miss some of the classic maps, hope they bring some of those back. I doubt team doubles will do all too well on the large maps that we have now. halo 2's colossus or halo 3's the pit type maps is what im craving for
@almighty_gir That is a cinematic type of workflow, therefore its not real-time. @JordanN Yeah, that was planned, every face is different :) https://s-media-cache-ak0.pinimg.com/564x/f6/19/22/f6192272061a96c3ac9906cc63f66f30.jpg https://s-media-cache-ak0.pinimg.com/564x/80/ed/8f/80ed8fdd67d1207815ed4ff78ce4add9.jpg
I have try de the new beta 7 with the same results as beta 6. Now with a Xperia S I can load the model, but it´s render as a black siloutte with no lights and no textures. Also the frame rate y something like 1-2 FPS :P Is it necesary Tegra or something like that?
Moved to 2D/3D Discussion forum. http://www.cgchat.com/forum/showthread.php?s=&threadid=20424&perpage=15&pagenumber=1 You can change what type of normal map it is (Tangent-space, world space, etc.) in the Options menu of the Projection sub-section of Max7's Render to Texture menu.
First of all straighten those uvs. Have a look at Chuggnut`s tools on scriptspot, it`s a must really if you use Max. http://www.scriptspot.com/3ds-max/unwrap-tools Polyboost can select loops/rings in the UVW window but I`m pretty sure there are free scripts for that task as well.
Hello. Anybody encountered the following: I have a mesh in Max 2010 and exported it. Opening in 2013 (on another machine) shows the mesh faceted, what´s right BUT its even faceted WITH a turbosmooth. Changinf smothing groups doesn´t change a thing. Exporting the mesh from Zbrush to 2013 shows the same faceted mesh. What…
Killing Floor has a Workshop and they have invited us in to play! Bring a gun... that's on fire... and have another gun strapped to it. They have all the tech details and samples on their own wiki for your convenience. When you're ready to jump in to KF2's Workshop, head on over to our brand new forum, made specifically…