Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
I like what you have so far. Right now though I think there's some composition issues in regards to object placement and perspective. It's pretty flat as is. You might consider rearranging things in the scene to get some nice foreground elements and background elements. Right now the angles and perspective lead me right…
Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Yes, an apple under red light would look similar to a metallic sphere under white light. But if you want both in the same scene, you'll need colored specmaps. BTW, on second thought you might achieve a really white highlight on the apple by using an aqua specmap. Because specmaps are additive, and red + aqua = white.…
This is a cool piece and a really solid blockout! I love the broad shapes, feels very sturdy. I'm not sure what kind of wiggle room you have when it comes to matching your concept, so with that said, there's some things you could do with lighting to get it closer. I think the two main points are color and light…
Beautiful lighting man. It has a very friendly feeling to it. But one thing seems off: The light coming in from the oculus at the top is supposed to come in at a cone. But your cast light on the floor is EXACTLY the same size as the hole on dome, which looks strange and unnatural. Your cast light on the ground is too…
I was trying out the skin brushes last night and I had a question. They seem to add alot of form in addition to adding light surface detail. is this supposed to be how they work? I've been messing around with placing the neutral zone in the right area, will report back when I have it working right for me
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…
Hey everyone. I'm the project director and level designer for a mod for the Source engine being developed. The name is Dead Regiment and right now I'm looking to add a couple of modelers to the crew. The mod is a quasi-realistic military game with a flair. Here's an excerpt from the design document: "Art Direction…
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…