Hi, I am making a game (Just for the heck of it :P) I will have to make all the media for the game, so I wanted to see if that is possible because I'm not that artistic I would really like some comments on what I did wrong on the character below. I'm drawing a blank on what style to define it as, but it is not suppose to…
What you should do in this case is duplicate the objects in your 3D app, and save them into the FBX files where appropriate. If you keep your file / object structure the same in your 3D app, it will make managing and reloading the files a lot easier. When you load a FBX file it comes in as a "File Reference" object - this…
Hello, I'm developing a tool to generate a normal map that softens the hard edges in Low Poly models without the need of a High Poly model. This is one example: Everything works fine when the soft surfaces are on their own UV islands as seen above. However, when I bake a model where the soft surfaces are attached on large…
I can't believe it's 2025 and Blender still doesn't have an AA pass for geometry when baking. 💀 I'm working out the hair cards material, and I really would like to be able to bake maps without having to jump between programs, but being forced to bake at 2x to 4x the target resolution is proving to be a big hassle! For now…
Hi 3D Art Showcase! This is the concept art I started out by doing. I went for like a wind waker mixed with snowy deep forest-sweden and vikings basically. I used photoshop and a wacom tablet to paint it. Hope you like it! Jo Holm
I think it's well accepted that object space looks the best with the least effort, considering it overrides the smoothing of the low poly and just takes over. While you can get tangent space bakes to look nearly identical to an object space one, it takes more effort and you need the baker's tangents to be synced with your…
I think people have just gotten so used to expecting improvements, where its not really all that amazing anymore(your phone has the processing power of the first moon mission). a lot of people have lost the ability to be impressed by things. but, I personally am really excited for a lot of different tech. IES light support…
I meant mostly export in Blender , unwrap and go back. Last time I tried Road kill it had a taste of somehow outdated Blender version. BTW 3d coat can do so too. (straight quads unwrap) Not free but imo a best texture painting soft currently. Have a suspicion they also borrowed something from Blender. Not much similar but…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
Started a new project Subject pretty much sums it up. You all know her, you probably love her :) Well, I personally do, very much. Started with a rough anatomy blockout Did some MD simulation And started sculpting some additional pieces, folds and embroidery. Main focus of this piece would be the materials. This is going…