Hey eurrbody. I've just been perplexed by this problem for a while and it's affecting me getting anything done. I learned how to create a tileable texture, which is great, but now I'm dealing with the continuity of this brick texture to be seamless: That's too ugly for my taste. How can I combat this? When I line and…
Hey PC, I have not posted a lot or really anything as of late. I want to get back in it. so I'm going to start posting more often. I may not get around to actually fixing any assets with critique given, I am very busy at the moment wrapping up my study, but will definitely take it all on board for my future assets. So with…
Well what was your reference for the sword ? On a tehnical point of view the retopo is not really well done . For the shape you got you could have used way less polygons . On this aeria especially http://prntscr.com/nsv482 . Also the wrapping on the sword is not really done right . Like the way you would do it in real life…
Hi @KrisLW - it's one colour of grass, but it was behaving very oddly - was a problem with the alpha. Ended up scrapping it anyway for a more realistic version. Still having a few issues, but getting closer! Working away at the background. Had a rubbish couple of days for actual production, but I picked up a few new zbrush…
Thank you @future-fiction! actually It was so hard I couldnt resist. but I was smart enough to make another character out of it instead, gonna make a samurai dude after this one, already got the HP blocked out. Samurai Character Sneak Peak! as for the Ninja I just wrapped up the textures, calling it pretty much done, might…
Couldn't have answered it better, haha. @Obscura I'd just imagine that if all the grass was done just with cards it would be a lot more noticeable since so many things in the BoTW world affects it. At the very least, I couldn't wrap my head around fire particles on planes as I think it would be a bit hard making it seem…
Regarding your sculpt, you have to work on defining and separating volumes more. For example, the cloth wraps on the handle. A quick and easy way to do that is by simply making them another subtool, then you can separate them from the handle much more easily. Same goes for the ice. For the ice (and wood), work with bigger…
Hi Irana~ I think you did a great job! I love the wood texture. If you don't mind some suggestions for fine tuning the texturing... The tacks that hold the lower handle leather would have been hammered in and should show the hammering damage. Also the leather wraps are possibly a little too uniform. One other thing would…
I'm still trying to wrap my head around which part you're having issues with. Could do a paint over of what you're trying to accomplish? It sound to me that simple Camera PP which as a Phong like mask for a Vignette kind of effect for masking out the 'sweat' in the middle, while lerping between a Distorted SceneTexture…
Unless 3DCoat is free it isn't an option :) As for photoshop I agree it would normally be easier but what do you do when theres alot of shells all over the UV layout in different places and you need the pattern to line up properly? At least with 3D software like mudbox you know the software is handling it being on the…