3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
sorry but a seam this visible is never okay. not on a simple surface like this. hiding it elsewhere is not a solution, its a hack at best. you can see in substance painter that it works, unreal and substance should be synced so i assume its some oddly set export or import settings somewhere.
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
Well, it has been a very long time since I last posted anything here (it´s a sure sign that it has been too long if the calendar says it´s August and the last post is Santa ;D) - but I had a very good reason: --------------------------------- Warning: Wall of Text incoming ;D -------------------------------- Early this…
I have been trying to use AI tools in my workflow and it's just not worth the effort, at the moment the tools just don't work, I can make the thing faster myself and knowing it will not be a mess that I have to clean up after. I keep reminding myself that there are a LOT of BIG players that have a lot to loose if AI…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
@Donato I agree that the metal elements in my scene could use some "highlights". I have a metal-stone trim variation that could work well for this, or maybe the trim I am making for the lamps. For the second image in my post, in the top left of the UE4 viewport there are 4 buttons. Click on the one that says "lit". In the…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
the Substance B2M (if that's even still around) or Sampler tools are your best bet. Understand that you aren't going to get anywhere near 'realistic' normal information from albedo photos, they're all just guessing based on perceived slopes in the image signal. Results are generally substandard in my experience. If you are…