Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Rendering Baked GI in Unity 5 happens in two phases. The Precompute and the Bake. The Precompute phase happens with both Realtime GI and Baked GI, but the Bake phase only happens with Baked GI. The only way to see the complete render time is to open the Unity Editor log file and look for both the Bake time and the…
Today I textured
most of the objects and placed them into the scene. I found the lighting really
bad so I decided to relight the whole scene. FOR NEXT: -Set up lighting again -Main objects modelling (billboard,
fence/door,). -When export, keep some objects separated,
as I might need to adjust the position in Unreal.…
When you apply a materials to max objects it will automatically create a sub object material unless they are seperate objects... If you name the material the same in max as the material in unreal it should automatically assign the materials to the material ids... if they are loaded... at least it used to work that way.…
Joost >( -- $ is the current selection, and could contain several objects -- so we put the selection in an array, and parse it. Now it works on several objects ! sel = selection as array for s in sel do --for each object in the selection ( if s.material == meditMaterials[1] then s.material = meditMaterials[2] else…
And another question: how is better merge object with cylindric shapes? I had some normal map troubles with smoothing in my previous study projects, and now I want to understand what causing them, and how to avoid it. I believe in that particular case I can just don't merge cylinder to other objects, but what if it must be…
This script is awesome! However I keep getting errors with it: --Runtime Error: Attempt to access deleted scene object Line 226 is highlighted I'm using 3ds Max 2012 sp2 with Xoliul's Viewport Shader 2.0 (which is also awesome). I thought I got it because I had hidden objects in the scene but I got it even with no hidden…
This script is awesome! However I keep getting errors with it: --Runtime Error: Attempt to access deleted scene object Line 226 is highlighted I'm using 3ds Max 2012 sp2 with Xoliul's Viewport Shader 2.0 (which is also awesome). I thought I got it because I had hidden objects in the scene but I got it even with no hidden…
gauss: Nice first sculpt. One technique I use to reposition symmetrical objects in a scene is with a modified version of the "Grab" tool. Simply change the default falloff on it to the flat, square shape one, and increase the brush size to around twice that of the object you're moving. Now you can quickly reposition…
dont know if this is just for max 8 and up but, to remove an edge loop as well as it's verts, from the edge sub-object level select your loop, then hold ctl and press remove. Or you can use this chunky maxscript and hotkey it. ( $.EditablePoly.ConvertSelection #Edge #Vertex subobjectLevel = 2 macros.run "Editable Polygon…