It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
First post, so apologies if I get something wrong. Basically, I've been working hard on this original videogame character for a while now. And nothing is sticking. In fact, it's been going on for so long I've built up this big happy family of consistent trial and error. None of these truly fit the bill for the cute…
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
Simple clay render combined with a 3 point light setup will get you far! This can be done with any render avaible for 3ds max, I personally use V-Ray since its also the renderer I use at work, however you could do a super simple setup with the default scanline render: 1 - Assign a standard material to your mesh, you can…
I haven't had a single problem with the skin mirroring yet in max8. First I make sure I have one bone selected that is fairly certain to copy correctly like a finger bone. Then I go into mirror mode and look at what is in the red. Generally red should be objects that can't be mirrored such as a sash that is on one side of…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
I tried to do this for my Brawl entry. I sorta concluded that I'd either have to generate a proper tiling, animated texture like Eric is suggesting, or do it with overlaying particles. You can't have a single ripple texture and randomly have that appear on a surface with a shader. For the particle system: -Get a particle…
Great job, Gir! I also like your sorceress very much. I'm no expert on Warhammer, so thanks for shedding some light on the anatomy of elves in that particular franchise. If you hadn't done that, I would have agreed completely with Slosh. We quickly jump to critique tough girls in skimpy clothes since that popular…
hi guys! just checking in. Nice to see that some more people join and put up their creations. @Limewax your feel of the space is quite good I think. Can we have some colours please? ^^ any preliminary mockup materials to throw in? @Count_Crushmore hey, watch out that you don't have too much symmetry in your assets. At…