jea topic says it. I updated my display driver to the actual version and now 3ds max 8 freezes after start (everything looks normals except the viewports don't display a grid and I can not click on anything) I've already switched to software rendering and opengl per startup-menu. same problem. But as I'm quite sure that I…
Basic Zbrush question for those of you out there who might know what the hell I'm doing wrong. I made a head model in Max, exported it as a .OBJ, imported it into Zbrush and this is what I get. Which is fine, but then I hit that Divide button under the geometry rollout in the hopes of smoothing my geometry out so I can…
I already use a default scene to set things in Max, but there's a few more settings I'd like adjusted on startup which a default scene doesn't seem to do. For example, the marquee selection defaults to the "Rectangular Selection Region" and I'd like it to go straight to "Lasso Selection Region" instead (I never get much…
I've only recently started to use 3DS Max to unwrap my models (I do most of my actual modeling in Swift 3D) so I can properly texture my models. Because I have no decent image software (and no mouse either, just a controller) I was hoping someone might know of some tutorials on how to render some decent texture effects…
You're taking the stability of 3dsmax into your own hands... Also it's rumored that there is a sizable update to the unwrap tools in the next version of 3dsmax that will render chuggnuts UV tools more than likely un-updateable. So you're probably better off using the bits and pieces they already took from the tool and…
You can also save out the UI in max and load that into the new version. It won't save any custom scripts that you've installed and hopefully they've installed to the folder that arrangemonk talked about, if not you'll need to dig them out of the 3dsmax folder or reinstall them as per the scripts instructions and hope that…
Max .obj retains smoothing groups, atleast on 2016. I guess they are defined following the "s" lines inside the obj file, if you open it with a text editor. - normals => export all vertex normals as explicit, no SG "vn" inside the obj file - smoothing group => export pure SG. All explicit(edited)normals are reseted. block…
Hi, I'm currently making a M60 in 3DS Max and I'm having problem when baking normal map in Substance Painter. Here's some pictures of the scope. HP LP Here's the high poly baked to the low poly in Substance Painter. I was looking others topics and they were saying to straiten the UVs Also, there's smoothing groups applied…
MeshMagnet: Currently RelaxBySG will work with versions of Max from 2012-2016. If there are requests for earlier versions I can compile them. 2017 is a little trickier as I would have to find someone to test it for me. (I'm not really a fan of the subscription-only model that is the only way to get it. I know that I will…
Hello. I'm creating a rollout that contains more buttons than can be seen within the actual size of the rollout. Currently, I have two buttons (up and down buttons) on the right side of the rollout that retain their position, while the buttons on the left move up and down depending on what buttons were pressed on the…