mmmm... There are a lot of ways and which one you choose depends on what are you working on. For this kind of asset I would make a base mesh and then I make a high poly model from it by using edge supports and turbosmooth. Then I take the base mesh, clean it up, add some edges so it fits the high poly and not much more.…
Hi fellows, I'm in need of ideas to model a picture frame for a church I'm working on. I want to do something beautiful that will be above the altar, I would like some help with the frame silhouette, I'm used to start with LowPoly and don't have sufficient knowledge and practice to do details by hand. Follow the example…
quiet simple, i have a smoke grenade (medium size), and some eyelets (small). Both the high poly from zbrush is a perfect cylinder shape. How should i deal with this 2 in the game retopo phase? Both object are separate
But he's not paying himself, did not take out a loan to cover expenses because he quit his job, or incurring additional expenses other than more electricity used :P. Nor is he taking time off work. When he's done with the project, the out of pocket expenses will still be $400 or so. I saw an indie blog where the guy…
I always fix this problem, but this time I just can't remember what to do. I get this weird pitting on the edges of my normal map. Should I play with Frontal and Rear Distance? Thank you in advance. UVs are separated on hard edges though
Hey guys any reason why my height map looks like this? I'll include a zip file for the plane and the mesh if anyone wants to test it out for yourselves. Just to give you an idea of what the mesh looks like here it is. Is this a cage adjustment issue?
This is my final BFA project from college Artist Statement: “Movement in the Making” portrays dance or people’s movement through layered static drawings, translating physical movements from video capture to a traditional media. The materials for this project include vellum paper, graphite, and charcoal. Each photo still is…
Thanks all for your input and comments! Rated Rrr: I can see what you're saying about the story/focal point. Is it not better to get the whole overview of an area rather than a small view? I'm thinking of cutting the wall texture in half so that I can create other features, such as draped cloth, cables, maybe even a bike.…