I always fix this problem, but this time I just can't remember what to do. I get this weird pitting on the edges of my normal map. Should I play with Frontal and Rear Distance? Thank you in advance. UVs are separated on hard edges though
I guess you already found the answer by now? but if not, That is probably because you are not using smooth cage or the ''Average Normals'' check box on substance.
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You can read about that here: http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1