Hi there I've been looking on a lot of forums now for some unpaid threads because I really don't have the money to pay for a model right now to be made. But I am looking for someone to work with me on doing models for a Train Simulator that is out on Steam. I am working on some projects that I need a trolley made for. I am…
Hey everyone, This is the second time I posted this I think I accidentally deleted my other one. This is a skin for the 70's and 80's Sci-Fi weapon finish contest. I have already uploaded this to the workshop thinking that was how you entered, after re-reading the instructions I realize you should upload a work in progress…
Hey, everyone! Since I thought the guides out until now weren't that great, I decided to create my own guide for all of you. It's still work in progress since it's a big argument to talk about, but with the informations you can find at this point you can already create your own Solid Color or Spray-Paint Finishes. Here you…
really cool dungens and dragon comp over at deathfall.com.. and holy crap are they giving away everything and the kitchen sink... no fancy computer.. but loads of training DVDs and software.. here is a list of what you get if you get first.. and the other 2 prizes are really awesome as well.. 5 Books from Ballistic Media.…
Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start. However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the…
a normal map is workable as the x/y components of a flow map - the problem you have is generating flow direction you may be able to use a kernel based approach to determine flow direction at a heightmap pixel based on the slope angle between it and it's neighbours - basically the same approach you'd use to generate a…
Turntable update! First time using Zbrushes turntable movie feature. Primary changes here are the cape which had to be redone slightly to include workable polygroups for the collar and trim, thickness given to the dress and additional fabric creases and folds pretty much everywhere. And yes, the turntable cuts the hat off…
Hello again polycount, thanks for the above Shinobi I went back and done some tweaking etc and delved in further on the texture something I've really enjoyed and always looking to improve. Here's a few poses shown within UDK mobile keeping to his character. The tri limit definately went and showed it's limitations to me…
I had terrible slowdown with max 2010 at work. After looking at various solutions I did the following things which gave me a workable speed. 1: Turned off Graphshite Tools. I was getting the same 2-3 interface refresh. 2: Turn off View cube 3: Switched to Open GL as my wireframe DirectX was running at around 5-7fps
Hey guys! The first seminar sold out and went really well. We're doing another and its a totally different format. Very game related! Matt will be doing some style guides and talking through the process of going from thumbnails to workable concept sheet and then Jason will be taking the concepts and making game ready…