This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Hi there @pmiller001 - First of all, congratulations on this career development ! It shows that the people you work for are recognizing your abilities, and that's a fantastic achievement that you can be very proud of. Now on to the topic of anxiety. I think it is sometimes easy to forget that concept art involves a…
I have spent my career designing unconventional games, and now I've decided to revive a game I built 25 years ago -- only this time, it can be vastly better because of the improvements in technology. I'm looking for a few people to accompany me on a process that is as much discovery as development. The game is called…
Originally, I was wanting to make a version of the Robotech fighter. I wanted to us a F-22 Raptor as the vehicle it would transform into. I might go back and make him transform but for now this is as far as I'm going.... maybe. You can see a video of it on my blog. I used to play allot of WOW and my char was a druid. I…
Oh, thanks. Sadly, the script isn't up anymore. On the other hand, i can't believe maya doesn't have this kind of tool builtin. The main idea is I have to export the final mesh to a game engine, so it has to be skinned. Wrap deformer will work only inside of maya. Maybe there is someone else how can share another technique…
Thanks! that solved it. Since we are talking about the SRGB option. I have another question. I turned on sRGB on the normal map and it ruined it. The seams appeared. I tried Flipping the XYZ, turned off scale & bias, turned on object space. its still off. Can you guys explain that to me. What is the solution or should I…
Hi yannage, thanks for the crit! The scale of the texture on the ground was something I was constantly going back and forth on, and people I've talked to have mixed opinions as well (larger/smaller). I think you are right, something in between what I currently have and what it used to be would look nice. When I revisit…
Thanks fellers :) @ PiesandBombs- What Halo map are you talking about. Both my kid sister, and some ones friend visiting the studio said it looked like a Halo map. I`ve played a ton of Halo 1,2,3, and looked over all of the Reach multilayer maps and still have no clue what map your talking about. Is it one of the…
Thanks for the explanation guys! I looked at that thread, in fact I've been using that thread for a reference for the last couple of things I've made, they talk about application of specular and normals and how to generate them, but not really much of what the colored map does. Again, thanks for the direct and really clear…