If you render with the scanline renderer set the filter type to Catmul-Rom, it's set to Area by default which blurs the render a bit. Catmul-Rom keeps it sharp. Alex
But if you zoom close enough to the sharp corner as OP did you will see seams. My point was, that is acceptable because in real game players will not look that close to notice.
Lookin sharp ;) How is the terrain coming, i would love to see some really muddy textures here. Are you doing it with a single big mesh or terrain setups?
The positioning of the blade makes it useless. The sharp end needs to be pointing away from the weapon, allowing the weilder to make stabbing and slicing motions with it. As it is now they can do neither.
The sub-d modeling looks awesome man, the in-game tech doesn't do it justice (but still looks pretty sharp). The use of detail really makes it feel solid.
they look a bit "airbrushed and they lack "credibiliy" , the dirt is inexistent, thye seem a tad organic ...not enough sharpness. ill write more but im slightly sleepy, forgive me.