This has been going on for a long time now and its not over yet. Im pretty sure that valve has already considered this before they started making the game and they came to the conclusion that they can win the legal battle ahead, we will see. "it would be like Blizzard seeing the success of the original Counter-Strike, a…
The best software (for games), and the most demanded software (for games), are not the same. And they're dumb, vague questions from inexperienced users. One is a preference, the other is a standard due to the potential cost of switching tools in a set pipeline. The sooner we realize this, the sooner we can move on to…
hey cool, nice one! essentially you could argue that the comparison of 10.000 humans compared to the last 10.000 doesn't hold up, both are just lifeforms (same reproduction also), but for most will relate to their own kind when it comes to value of life than the other. Just like people of any specific country, national…
Howdy! My name is Marjorie Tubie and this is a project I made for my Game Art class. It's a bear with a long tongue. I used a reference by hamotzi, I got it off of pintrest. This is my first time working in Zbrush and I believe this came out pretty alright. Any feedback is appreciated!
Please note: All my sketches, studies and journals will be on my blog: blog.leonieyue.com instead so I have more time to learn and actually comment on other people's threads instead of stretching myself thin and posting my work everywhere. I may post selective works and projects I want further feedback on here but at this…
Hey :) My name is Nicole Sochor. I've been in the game industry for a couple of years, worked at Ubisoft Blue Byte on Assassin's Creed Identity and after that I decided to cofound my own company. At PIXELBRAVE I am currently managing projects and working as a 3D artist. To see more visit: http://pixelbrave.com/ This…
I'm a character designer and illustrator with a master's degree in illustration. I have mainly worked in advertising, like Optic Digital’s England Economical Development in History. I also have experience in concept design, working on projects like Battle Shoot and card games such as Maxon’s Heroes of the Legend and…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Project name: "Legend of the Peach Girl" Brief description: "Legend of the Peach Girl" is a game based on Japanese folklore in which an elderly couple discovers a baby girl in the middle of a large peach. These poor farmers and ex militiaman raised the baby as their own flesh and blood, naming her Momoko. They taught her…
All my UVs have been unfolded but I need some advice about the layout. In VFX we don't care too much but in gaming we want to optimize the textures to the max. For my character, hero model, how many textures and at which resolution would you suggest I use? I usually layout my UVs per object and grouped together nicely but…