Hello everyone! I'm a bit ashamed I didn't join here much earlier. =) My name is Ondrej Malota, and I work as an environment modeler creating highly optimized architectural 3D assets for American Truck Simulator.
Before that, I built for 5 years anatomical 3D assets for Human Anatomy VR and recently a few digital sculpts…
I did a sofa in 3d with zbrush, made a low poly version, ready for working with unreal engine 4 so with 2 UVs channel. Then I found some mistake in the anatomy of my sofa so why not export the low poly to zbrush with the move brush arrange a little bit; and surprise, surprise, I export in fbx and re-import into unreal and…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
I wonder how people do photogrammetry with 40-60mpix cameras. It takes forever to calculate imo and often not enough VRAM. So I wonder if downscaling helps? From what I see from hi res matrix they just do same mesh details if downscaled in Reality Capture . I also wonder if something like 30 mpix is probably a good stop…
What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread. The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
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Very cool idea, the scene is looking great so far. The fabric on the sofa, chair, and floor is lacking. It's a wide open space that could benefit from some high quality work on the materials. It would be worth considering doing a high poly bake on the entire sofa component. The red seats in particular have some really…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Really like the composition, would say the sofa style isn't corresponding with the other items though, I know its in the reference but maybe you'd benefit from something a bit softer as its quite rigid. Lighting is nice but make sure your window frame is casting shadows as your not getting the shadow on the ground which…