Hey Polycount, Having a little difficulty working with hair, haven't done it for sometime. First time I have worked on a proper female bust so be nice to know what you guys think :)
Yup, parents ftw!. Target is the kids, for "their" kids turn to "rule" the damaged herd they created. However there are a lot of factors outside of just blame the parents that add to the situation. It becomes horrible with some stories when you hear what people find in trash compactor bins awaiting the compactor...…
Hey guys! Looking for a critique on my cyborg-ish, wounded soldier bust I did for my latest class. I used substance to paint it to try and get more practice in the program. Thanks for any feedback! [IMG][/img] [IMG][/img] [IMG][/img]
Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…
Thanks for the tip! I tried that, and it’s definitely better. I might still use some roof assets to add a bit of extra variation along the edges. I’m also working on a trim sheet for the wooden parts, such as beams, pillars, etc. Wood in No rest for the Wicked: I’m not a very good painter, but I’m trying to replicate the…
Spent a few hours last night doing the sculpt. Sort of a sculpt/ work in progress character bust Critiques welcome, I know the anatomy is roughly right but not quite sure around the bent arm. Hands are a disaster atm, will be reworking them
Hi! I finally done Raphtalia Bust! from the manga/anime "The Rising of the Shield Hero". I hope yoy like it! I do it in Zbrush, substance painter and marmoset. It was very funny do the hair <3 Enjoy! You can see my Portfolio here: https://www.artstation.com/kath_87
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…