Continuing work on this low resolution static prop so just sorting through a few OSS & free tools before I get stuck into things later on, atm trying out EZ Baker which enables match by name baking groups using custom cages plus supports both proprietary and free baking software, all without having to switch out of…
Knald 1.2.0 Released! New build ahoy! After six months of working behind the scenes we are happy to release Knald 1.2! This release is huge with massive upgrades to the mesh loading system (read below for details), including support for baking Bent Normals, support for the Stanford .PLY file format, additional options for…
A few days ago I joined artstation Game Environment challenge, decided to join the challenge with Michael Morris concept. I am a bit concerned about finishing in time, because I am still learning a lot of things, but ofc, I will do my best with this. Here I leave 2 shoots of my current Blockout progress and a GIF to show…
Hey Eric, can you give more information about the new baker? I experienced quite same problems and experiences as martin's did, but i was trying to achive clean and standart curvature bake from medium, not high poly model (Because the project im working on is a little bit cheap and i don't want to make high and low poly…
Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…
The crowd judjed my vehicle set and found it out-of setting. I acknowdleged mixing a bit of my Spellbound aesthetic into the world of TC, before getting baked again and starting a more WW1-driven set. As reality provides us with ample reference, in IRL conflicts tech from different periods often gets mixed together,…
Final Submission: Beauty Shot 1 Beauty Shot 2 Additional Pics: Used Maps Maps Wireframe Shots High Poly I really liked working with the handplane baker and it worked pretty much perfectly. There are some minor things which could be improved. For example it would be nice if the curvature map could be splitted in cavity and…
This what i said "smooth cage and solid" - skewing tells baker how to treat with part of mesh - to bake it with smooth or solid normals. So yeah, i tried it
Name matching definitely doesn't result in tons of textures. I've been using it on many projects over the last years. Say your low poly has 3 meshes that share one texture set but you want to keep them separate for baking reasons. In your lowPoly file name them: mesh1_low, mesh2_low and mesh3_low Then in your high poly you…