I am taking a class right now where we are doing some simple scripting. The assignment for this script was to make something where if you migrate files to another folder you could update your paths to reflect the new location by searching an replacing the path, of all files or selected ones. before I go on here is my code…
Enough with the complaining, here is a modified version of the built-in OBJ export script, with this option added: The added "Include Object Transform" will allow you to export OBJ with or without current object transform. In particular, it will ignore the "world matrix" of currently selected model. So for example, if you…
I just tackled this problem myself recently. Its kind of a pain in the ass. There is a very good reason that vertex color is not stored in the same place as vertex geometry. This is because a single vertex can have multiple colors, the same way that a single vertex can have multiple UV map coordinates. For example, in your…
I made a few small changes. Now no matter what you had set in the tool options it will jump to using the custom axis now every time you run it. Before I was having to go back to the tool options menu anyway to change the options before it would give me access to the axis it had created. Also it will now return you to multi…
I just started to use Transpose master on this project I've been working on and I've found it to be a miracle feature. During my posing I had saved out a ztool and obj of the posed version and then had a crash. After you close the program, Zbrush no longer connects the Tpose mesh with the Ztool. It reads it like any other…
Hey guys im having a hard time hoping you can help me out. Im building an environment which is going in unreal. Im currently building an archway. I have a very basic mesh in max which i will import into zbrush detail then bring back into max. My question is, after watching the pillar dvd by eat3d what is the bext way to…
I use OBJs with 3rd party software for ease of use uv-unwrapping and such. There are also many senarios where an OBJ format can come into play like old models you had exported to obj and then say your hard drive messed up and you have a bunch of OBJ's as the only copy and the normals are locked on them. Imagine if the said…
Some progress shots from today And objs to go with http://files.getdropbox.com/u/499159/eotech02.obj http://files.getdropbox.com/u/499159/eotech03.obj http://files.getdropbox.com/u/499159/eotech04.obj
My problem: as you can see in the screenshots, the same quad in SketchFab and in Maya is presented with a different "interpretation". [TOP - SketcFab]: the horizontal diagonal is kept intact and the vertical one folded; the result is an awful, steep drop in the profile of the rock [BOTTOM - Maya viewport]: the same…