To lose Shift+Drag is a tad of an overstatement to hear a maya user call out tbh. I mean, one thing Maya over throws 3ds Max in is the "G + Y" repeat commands which I use much faster than this 3ds Max user transition of Shift+Drag extrude functionality. Just do your extrude, and select any component you want after (faces,…
Yep in my experience wireless is still very unstable and inconsistent even with good hardware. It depends on so many other factors (including what your walls are made out of etc.) that in general it's often much simpler, faster and more reliable to stick with wired networks. But yeah, sounds like the salesman was a numpty,…
If veins or stuff are coming out spotty instead of smooth, what I usually do is just draw slower and put less pressure on the stylus. Usually works pretty well. The Projection Master has always been fine for me - hit G to drop your current model to PM (make sure the options are set to deformation, normalised if you want…
I use $20 ChatGPT subscription and Google Gemini . Much to my surprise Gemini sometimes knows better when I need to recollect some condition checkbox I need to check in for something to work. Wonder what you guys think? GPT seems lazy to look through actual documentation lately , I need to ask it to do it specifically. Am…
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
Some tools work with the G key, but not all. I didn't take the time to make every tool/function usable with the G key. Do you have some particular requests ? If you want to keep the window in the same place you will have to remove those two lines :if (`windowPref -exists froWindow3`) windowPref -remove froWindow3; (I use…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…