Yes, its finished. I found this contest just 2 days ago, so I done my 2 proposals in one day. You critics are welcome. I didnt knew that I must avoid red colour (actually is not red, its just a very warm pink). The funny thing is that at the begining the flowers were purple, but I changed them to "red" to achieve a more…
+ Improved lighting and composition + Glass shader and texture for the showcase + Broken windows + Lowered the height of street lights + Pushed the buildings to the sides to create some space and release the tension from being too close to the main building. This also created two alleyways where I will add a fence and some…
Edit: Okay, never mind since reading the rules again I saw it said it needs to be set too public so I changed it real quick. At least frosted ultra detail says its thickness is okay. Hello, well this is my entry for the contest. I'm still a beginner, so I thought maybe this would be good practice, plus I really like Dota…
Because its very obvious why you got bad results. The name of the map is curvature and your mesh doesn't have curvature, nor even smoothing groups. It doesn't work like the bake will look like how you want it. For example, just because you want it to have flowers it won't bake you flowers unless you have one in your…
Illustrator would work fine. As would photoshop. It looks like a sort of flower pattern. Just create one petal and make a copy with rotation setting the pivot point to the center. Turn on the grid or setup guides if you need to. Then you can just duplicate again with the same properties to get the whole flower pattern. The…
Here we go! Thera, the Goddess of balance who controls Luminé. Originally her name was Gaia, but then I decided to go for the more Norse Gods and dropped the name Gaia. She still has the same role though. Her clothing is based on balance as well; The leather corset is symmetrical, the light dress with a dark(er) corset.…
Thanks for the answer! The concrete is not a tiling texture, it's several concrete panels! With the future props and vertex blending I guess that it will not be obvious like it is right now! For the ivy , I'll quote my first post :D ''-plants (hanging from metal grid on the walls, in homemade flower pots etc)'' I'll do…
Thanks for the comments Toomas. You're right about the nose. I allways found that painting skin (especially the face) is very difficult. About the arm: yeah, it looks twisted. The arm isn't curved, but I really messed up the composition. The elbow is cropped from the image and the clothes aren't helping indeed. I will try…
Hey, Game-Ready models are very low poly. Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better. But i already have a high poly at hand. - Is there a workflow where i can efficiently turn my model into high poly…
I edited the first post to my temporary URL instead for now - it will be slower to load but the resizing should work there. Let me know if it has improved the experience! Jonas Ronnegard: I do indeed! I'm working on a resume at the moment but don't have anything finalized yet. Edit: Might experience issues on the other URL…